Two-day weekendBreached
Featured game 01Conquest
Take the holes you can. Siege the ones you can’t.
Teams of four24 to 48 playersNet, 85% of handicap
- 1Own the courseWin a hole with the best team score and it’s yours, paying you rent at the end of each day.
- 2Lay siegeOn Sunday, point two sieges at the holes you want most. Everyone sees them coming.
- 3The roll callTeams are called from last place up. If you haven’t heard your name yet, that’s good news.
The feeling: empire buildingEnter Conquest
One dayHit
Featured game 02The VIP: Ambush
Hide your VIPs. Ambush theirs. The final’s already played.
Teams of four16 to 64 playersOne round
- 1Hide your VIPsEvery hole, one of your four is the VIP and their score counts. You pick who before you tee off, and you keep it quiet.
- 2Lay ambushesOnce a match, pick the hole where you think their VIP gets a stroke. Guess right and it’s gone.
- 3The Hidden FinalGroup winners play a final they don’t know about, scored from the round they already played.
The feeling: mind gamesEnter Ambush
One roundBust
Featured game 03Bank or Bust
Every hole feeds the pot. Two bad holes and it’s gone.
Teams of four16 to 80 playersOne round
- 1Fill the potYour best two net scores go in as chips on every hole. Two holes where you can’t make par, and the pot is lost.
- 2Bank or rideAfter the 6th and the 12th, bank it for good or let it ride for half as much again. At the 12th you can go all-in.
- 3Busts go liveNobody knows who’s up. Only a bust gets out, flashing on the clubhouse TV the moment it happens.
The feeling: nerveEnter Bank or Bust
One roundSlain
Featured game 04The Beast
The course fights back. First to the kill wins.
Foursomes to teams of 168 to 80 playersOne round
- 1Every ball countsEvery player’s net score lands on the Beast. A par hurts it, a birdie hurts it more, a bogey heals it.
- 2It fights backSix moves on six holes, posted before anyone tees off. Three times a round, ignite a player and their hole counts double.
- 3The blind raceEvery team fights the same Beast and sees only its own. At the reveal they all fall at once, and the first kill wins.
The feeling: the huntEnter The Beast
Bring them to your club.
Conquest, The VIP: Ambush, Bank or Bust and The Beast are the first four, with more on the way. Tell us which one fits your calendar and we’ll turn it on for your club.